Esports Heroes 0.2.0 Patch Notes

Esports Heroes 0.2.0 - Game Balancing, Gear, Quality of Life update and more!

Esports Heroes 0.2.1 - Game Balancing, Gear, Quality of Life update and more!

For this first post OG Heroes release update, For this version we have fixed and improved a lot of smaller things to improve your overall game experience. We would like to thank you for your continuous feedback which is really important to us.

New Features

Play the game for FREE

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You can now try Esports Heroes for FREE!!! All you need to do is head over to the ESH Discord Server and use the /freetrial command to get your 1 hour of game time code.

Note: Only one is available per person

Gear

gear

You can now equip gear in 8 slots:

  • Mouse
  • Mouse-pad
  • Headphones
  • Computer
  • Keyboard
  • Monitor
  • Chair
  • Desk

Gear, like with Skills have 5 Rarities:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Each gear slot has a specific base stat which will always appear (e.g Mice will always have Offence Ability) but when you will find higher quality gear, they will also have various different stats. Gear will be able to have up to 5 stat with Legendary items having the most! Gear can come in 13 different brands, each with themed appearances that will be seen directly in your gaming house and on stage. A total of 160 unique gear pieces can be found in the game, with each of them having an original name. Can you find them all?

Gear Slot Upgrades

upgrade

As you did with Skills, you can also upgrade the Gear Slots, which stay even when swapping to a new and better piece of gear. Each upgrade will improve the Base stat for that slot.

donate

To upgrade your slots you will need to collect a new currency, called Gear Vouchers, it can be acquired by donating the gear you no longer need directly in your gear inventory. Be careful, once an item is donated, the items will be removed from your inventory and cannot be undone.

Match Detailed View

matchview

You are now able to see a detailed view of each athlete by selecting them In this view you can see the athletes current FP (and shield), the amount of turns before their next skill and which skill that is. You can also see more details and the full list of Status effects on that athlete.

System Updates

  • Reflect Status Effect has been added to the game
  • Teammates bots now scale to 70% of the players athlete's stats, excluding the skill slot upgrades
  • Overall stat numbers have been increased.
  • Match pacing has been changed. Matches are now faster and more dynamic than previously.
  • If a block reduces the damage taken to 0, the game will now display Blocked text rather than 0 to indicate that the hit was fully blocked.
  • Legendary quality passives have been disabled for this version. We are reworking and fixing them for a future version.
  • Number of available stages increased to 6000
  • Each improvement in skill rarity now increases its effectiveness by about 10%
  • Rarity now affects team and passive skills.
  • Higher skill rarities are now locked behind progression milestones
  • Skill drop chances have been adjusted
  • The experience needed to level up your athlete has been adjusted
  • The experience needed to level up your skill slots has been adjusted
  • Navigation Tab is now visible at all times to allow easier flow between screens
  • The default visual when no gear is equipped has been modified
  • The match log will now properly show the rarity of the skill used

Additional Quality of Life Updates

  • The rarity filter in the skill inventory is now more intuitive
  • The notification bubbles are now more prominent and visible
  • A select-all functionality has now been added in the skill slot upgrades
  • The game will now remember which character you last logged into in the character selection screen and select it by default

Balance Updates

Note: Scaling is sorted by rarity, if there is no separator the value counts for all rarities. Sorted from Common→Uncommon→Rare→Epic→Legendary

Status Effects

  • Effectiveness of DMG UP per stack: 10%→ 5%
  • Effectiveness of DR UP per stack: 10%→ 5%
  • Effectiveness of Heal UP per stack: 10%→ 5%
  • Effectiveness of DMG Down per stack: 10%→ 5%
  • Effectiveness of DR Down per stack: 10%→ 5%
  • Effectiveness of Heal Down per stack: 10%→ 5%

Class Changes

Note: We made overall adjustments to each class to streamline our balancing and to create a good baseline balance. AOE is tuned down while effects now have different weights on a skill’s initiative

anchor

DefenderBasic He attac, he protec DefenderBasic

  • Initiative: 8 → 9
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 0.8/0.8/0.96/1.04/1.12
  • Shield Scaling: 0.6 → 0.7

DefenderDefiningEarly Spotlights on me! DefenderDefiningEarly

  • Initiative: 11 → 10
  • Damage Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.35/0.385/0.42/0.45/0.49

DefenderDefining1 No tiltin' me DefenderDefining1

  • Initiative: 9 → 11
  • Damage Scaling: 1.6/1.6/1.76/1.76/1.92 → 1.2/1.32/1.44/1.56/1.68
  • Bonus Damage Scaling: 1.1/1.1/1.1/1.1/1.2 → 1.1/1.1/1.2/1.3/1.4

DefenderDefining2 In the zone DefenderDefining2

  • Initiative: 8 → 12
  • Heal Scaling: 1.5/1.5/1.65/1.65/1.8 → 2.5/2.8/3/3.3/3.5

DefenderPassiveSynergy1 No Grief DefenderPassiveSynergy1

  • Initiative: 10 → 12
  • Damage Scaling: 0.5/0.5/0.55/0.55/06 → 0.7/0.77/0.84/0.91/0.98

DefenderPassiveSynergy2 That's lit! DefenderPassiveSynergy2

  • Initiative: 10 → 9

DefenderPassiveSynergy3 Return the favor DefenderPassiveSynergy3

  • Initiative: 11 → 12
  • Damage Scaling: 0.33/0.33/0.36/0.36/0.39 → 0.4/0.44/0.48/0.52/0.56
  • Bonus Damage Scaling: 0.17 → 0.3

DefenderCounter Can't touch this DefenderCounter

  • Initiative: 12 → 13

mastermind

MastermindBasic 4D Chess MastermindBasic

  • Initiative: 10 → 9
  • Damage Scaling: 1.1/1.1/1.1/1.1/1.2 → 1.2/1.32/1.44/1.56/1.68

MastermindDefiningEarly Nothing Personnel, Kid MastermindDefiningEarly

  • Initiative: 14 → 13
  • Damage Scaling: 0.3/0.3/0.33/0.33/0.36 → 0.2/0.22/0.24/0.26/0.28

MastermindDefining1 The Rude Sandstorm MastermindDefining1

  • Initiative: 8 → 12
  • Damage Scaling: 0.12/0.12/0.14/0.14/0.15 → 0.12/0.13/0.14/0.15/0.17

MastermindDefining2 Galaxy Brain MastermindDefining1

  • Heal Scaling: 1/1/1.1/1.1/1.2 → 0.7/0.77/0.84/0.91/0.98

MastermindPassiveSynergy1 Get Rekt MastermindPassiveSynergy1

  • Initiative: 11 → 12
  • Damage Scaling: 1.1/1.1/1.1/1.2 → 1.1/1.1/1.2/1.3/1.4

MastermindPassiveSynergy2 I Gotchu Fam MastermindPassiveSynergy2

  • Shield Scaling: 0.5/0.5/0.5/0.55/0.6 → 0.2/0.22/0.24/0.26/0.28

MastermindPassiveSynergy3 Surprising Rotations MastermindPassiveSynergy3

  • Initiative: 10 → 13
  • Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 1.5/1.56/1.8/1.95/2.1

MastermindCounter Press X for Doubt MastermindCounter

  • Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.5/0.55/0.6/0.65/0.7

playmaker

PlaymakerBasic Outplay PlaymakerBasic

  • Initiative: 11 → 10
  • Damage Scaling: 1.1/1.1/1.21/1.21/1.32 → 1.8/1.98/2.16/2.34/2.52

PlaymakerDefiningEarly Boom Headshot! PlaymakerDefiningEarly

  • Damage Scaling: 1/1/1.1/1.1/1.2 → 1/1.1/1.2/1.3/1.4
  • Bonus Damage Scaling: 0.3 → 0.1

PlaymakerDefining1 Ding! Ding! Ding! PlaymakerDefining1

  • Damage Scaling 0.2/0.2/0.22/0.22/0.24 → 0.11/0.12/0.13/0.14/0.15

PlaymakerDefining2 Spray and Pray PlaymakerDefining2

  • Initiative: 10 → 12
  • Damage Scaling: 0.4/0.4/0.44/0.44/0.48 → 0.15/0.17/0.18/0.2/0.21

PlaymakerPassiveSynergy1 Exploit Weakspot PlaymakerPassiveSynergy1

  • Initiative: 8 → 9
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 1.5/1.65/1.8/1.95/2.1
  • Bonus Damage Scaling: 1 → 1.2

PlaymakerPassiveSynergy2 Killstreak PlaymakerPassiveSynergy2

  • Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.35/0.39/0.42/0.46/0.49

PlaymakerPassiveSynergy3 Tryhard PlaymakerPassiveSynergy3

  • Initiative: 9 → 13
  • Shield Scaling: 0.3/0.3/0.33/0.33/0.36 → 0.1/0.11/0.12/0.13/0.14

PlaymakerCounter Cheese Strat PlaymakerCounter

  • Initiative: 12 → 13
  • DamageScaling: 0.7/0.7/0.77/0.77/0.84 → 0.3/0.33/0.36/0.39/0.42

clutch

ClutchBasic 1v1 Me Bro ClutchBasic

  • Initiative: 9 → 10
  • Number of hits: 1 → 4
  • Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 0.6/0.66/0.72/0.78/0.84

ClutchDefiningEarly Last Bullet ClutchDefiningEarly

  • Initiative: 10 → 12
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 1/1.1/1.2/1.3/1.4

ClutchDefining1 1v5 ClutchDefining1

  • Initiative: 10 → 13
  • Damage Scaling: 0.4/0.4/0.44/0.44/0.48 → 0.45/0.5/0.54/0.59/0.63

ClutchDefining2 Leeroy Jenkins ClutchDefining2

  • Initiative: 12 → 9
  • Damage Scaling: 1.1/1.1/1.2/1.2/1.3 → 0.56/0.6/0.67/0.72/0.78

ClutchPassiveSynergy1 Moment 37 ClutchPassiveSynergy1

  • Initiative: 8 → 12
  • Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.6/0.66/0.72/0.78/0.84

ClutchPassiveSynergy2 360 No Scope ClutchPassiveSynergy2

  • Initiative: 8 → 12
  • Targeting: Random → Priority
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 1.2/1.3/1.4/1.56/1.68

ClutchPassiveSynergy3 Rage Mode ClutchPassiveSynergy3

  • Initiative: 9 → 11
  • Damage Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.4/0.44/0.48/0.52/0.56
  • Shield Scaling: 0.6 → 0.4

ClutchCounter Silence the Haters ClutchCounter

  • Initiative: 8 = 14
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 0.7/0.77/0.84/0.91/0.98

troublemaker

TroublemakerBasic Troll the Newb TroublemakerBasic

  • Initiative: 8 → 9
  • Damage Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.35/0.39/0.46/0.49

TroublemakerDefiningEarly Countertilt TroublemakerDefiningEarly

  • Initiative: 11 → 12
  • Shield Scaling: 1.5/1.5/1.65/.165/1.8 → 0.7/0.77/0.84/0.91/0.98

TroublemakerDefining1 Teabag TroublemakerDefining1

  • Initiative: 9 → 10
  • Damage Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.9/0.99/1.08/1.17/1.26

TroublemakerDefining2 FF Pls TroublemakerDefining2

  • Initiative: 9 → 10
  • Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.3/0.33/0.36/0.39/0.42

TroublemakerPassiveSynergy1 Tipping the Enemy TroublemakerPassiveSynergy1

  • Initiative: 10 → 9
  • Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.2/0.22/0.24/0.26/0.28

TroublemakerPassiveSynergy2 Salt Shaker TroublemakerPassiveSynergy2

  • Initiative: 11 → 14
  • Damage Scaling = 0.7/0.7/0.77/0.77/0.84 → 0.6/0.66/0.72/0.84

TroublemakerPassiveSynergy3 Rent Free in yo Head TroublemakerPassiveSynergy3

  • Initiative: 9 → 10
  • Damage Scaling: 1.3/1.3/1.43/1.43/1.56 → 2/2.2/2.4/2.6/2.8

TroublemakerCounter GGEZ TroublemakerCounter

  • Initiative: 9 → 12
  • Shield Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.3/0.33/0.36/0.39/0.42

leader

LeaderBasic Solo Kill LeaderBasic

  • Initiative: 9 → 12
  • Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 2/2.2/2.4/2.6/2.8

LeaderDefiningEarly Shake it Off LeaderDefiningEarly

  • Initiative: 9 → 10
  • Heal Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.5/0.55/0.6/0.65/0.7

LeaderDefining1 Insult to Injury LeaderDefining1

  • Initiative: 6 → 12
  • Damage Scaling: 1/1/1.1/1.1/1.2 → 2/2.2/2.4/2.6/2.8

LeaderDefining2 Inspirational Quote LeaderDefining2

  • Heal Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.4/0.44/0.48/0.52/0.56

LeaderPassiveSynergy1 Pep Talk LeaderPassiveSynergy1

  • Initiative: 7 → 10
  • Heal Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.6/0.66/0.72/0.78/0.84

LeaderPassiveSynergy2 Anchor the Team LeaderPassiveSynergy2

  • Heal Scaling: 1/1/1.1/1.1/1.2 → 0.8/0.88/0.96/1.04/1.12

LeaderPassiveSynergy3 Here, Carry Pants LeaderPassiveSynergy3

  • Initiative: 15 → 12
  • Heal Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.15/0.17/0.2/0.21

LeaderCounter Team Spirit LeaderCounter

  • Initiative: 13 → 14
  • Shield Scaling: 0.7/0.7/0.77/0.77/0.84 → 0.3/0.33/0.36/0.39/0.42

Reminder: The icons are placeholders and are not final.

Small 0.2.1 Bug Fixes

  • Gear Visuals now properly update during the first login, it is no longer necessary to relog
  • Match Log properly shows the damage dealt
  • Small animation and vfx fixes

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