Esports Heroes 0.2.0 Patch Notes
Esports Heroes 0.2.0 - Game Balancing, Gear, Quality of Life update and more!
Esports Heroes 0.2.1 - Game Balancing, Gear, Quality of Life update and more!
For this first post OG Heroes release update, For this version we have fixed and improved a lot of smaller things to improve your overall game experience. We would like to thank you for your continuous feedback which is really important to us.
New Features
Play the game for FREE
You can now try Esports Heroes for FREE!!! All you need to do is head over to the ESH Discord Server and use the /freetrial command to get your 1 hour of game time code.
Note: Only one is available per person
Gear
You can now equip gear in 8 slots:
- Mouse
- Mouse-pad
- Headphones
- Computer
- Keyboard
- Monitor
- Chair
- Desk
Gear, like with Skills have 5 Rarities:
- Common
- Uncommon
- Rare
- Epic
- Legendary
Each gear slot has a specific base stat which will always appear (e.g Mice will always have Offence Ability) but when you will find higher quality gear, they will also have various different stats. Gear will be able to have up to 5 stat with Legendary items having the most! Gear can come in 13 different brands, each with themed appearances that will be seen directly in your gaming house and on stage. A total of 160 unique gear pieces can be found in the game, with each of them having an original name. Can you find them all?
Gear Slot Upgrades
As you did with Skills, you can also upgrade the Gear Slots, which stay even when swapping to a new and better piece of gear. Each upgrade will improve the Base stat for that slot.
To upgrade your slots you will need to collect a new currency, called Gear Vouchers, it can be acquired by donating the gear you no longer need directly in your gear inventory. Be careful, once an item is donated, the items will be removed from your inventory and cannot be undone.
Match Detailed View
You are now able to see a detailed view of each athlete by selecting them In this view you can see the athletes current FP (and shield), the amount of turns before their next skill and which skill that is. You can also see more details and the full list of Status effects on that athlete.
System Updates
- Reflect Status Effect has been added to the game
- Teammates bots now scale to 70% of the players athlete's stats, excluding the skill slot upgrades
- Overall stat numbers have been increased.
- Match pacing has been changed. Matches are now faster and more dynamic than previously.
- If a block reduces the damage taken to 0, the game will now display Blocked text rather than 0 to indicate that the hit was fully blocked.
- Legendary quality passives have been disabled for this version. We are reworking and fixing them for a future version.
- Number of available stages increased to 6000
- Each improvement in skill rarity now increases its effectiveness by about 10%
- Rarity now affects team and passive skills.
- Higher skill rarities are now locked behind progression milestones
- Skill drop chances have been adjusted
- The experience needed to level up your athlete has been adjusted
- The experience needed to level up your skill slots has been adjusted
- Navigation Tab is now visible at all times to allow easier flow between screens
- The default visual when no gear is equipped has been modified
- The match log will now properly show the rarity of the skill used
Additional Quality of Life Updates
- The rarity filter in the skill inventory is now more intuitive
- The notification bubbles are now more prominent and visible
- A select-all functionality has now been added in the skill slot upgrades
- The game will now remember which character you last logged into in the character selection screen and select it by default
Balance Updates
Note: Scaling is sorted by rarity, if there is no separator the value counts for all rarities. Sorted from Common→Uncommon→Rare→Epic→Legendary
Status Effects
- Effectiveness of DMG UP per stack: 10%→ 5%
- Effectiveness of DR UP per stack: 10%→ 5%
- Effectiveness of Heal UP per stack: 10%→ 5%
- Effectiveness of DMG Down per stack: 10%→ 5%
- Effectiveness of DR Down per stack: 10%→ 5%
- Effectiveness of Heal Down per stack: 10%→ 5%
Class Changes
Note: We made overall adjustments to each class to streamline our balancing and to create a good baseline balance. AOE is tuned down while effects now have different weights on a skill’s initiative
He attac, he protec
- Initiative: 8 → 9
- Damage Scaling: 1/1/1.1/1.1/1.2 → 0.8/0.8/0.96/1.04/1.12
- Shield Scaling: 0.6 → 0.7
Spotlights on me!
- Initiative: 11 → 10
- Damage Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.35/0.385/0.42/0.45/0.49
No tiltin' me
- Initiative: 9 → 11
- Damage Scaling: 1.6/1.6/1.76/1.76/1.92 → 1.2/1.32/1.44/1.56/1.68
- Bonus Damage Scaling: 1.1/1.1/1.1/1.1/1.2 → 1.1/1.1/1.2/1.3/1.4
In the zone
- Initiative: 8 → 12
- Heal Scaling: 1.5/1.5/1.65/1.65/1.8 → 2.5/2.8/3/3.3/3.5
No Grief
- Initiative: 10 → 12
- Damage Scaling: 0.5/0.5/0.55/0.55/06 → 0.7/0.77/0.84/0.91/0.98
That's lit!
- Initiative: 10 → 9
Return the favor
- Initiative: 11 → 12
- Damage Scaling: 0.33/0.33/0.36/0.36/0.39 → 0.4/0.44/0.48/0.52/0.56
- Bonus Damage Scaling: 0.17 → 0.3
Can't touch this
- Initiative: 12 → 13
4D Chess
- Initiative: 10 → 9
- Damage Scaling: 1.1/1.1/1.1/1.1/1.2 → 1.2/1.32/1.44/1.56/1.68
Nothing Personnel, Kid
- Initiative: 14 → 13
- Damage Scaling: 0.3/0.3/0.33/0.33/0.36 → 0.2/0.22/0.24/0.26/0.28
The Rude Sandstorm
- Initiative: 8 → 12
- Damage Scaling: 0.12/0.12/0.14/0.14/0.15 → 0.12/0.13/0.14/0.15/0.17
Galaxy Brain
- Heal Scaling: 1/1/1.1/1.1/1.2 → 0.7/0.77/0.84/0.91/0.98
Get Rekt
- Initiative: 11 → 12
- Damage Scaling: 1.1/1.1/1.1/1.2 → 1.1/1.1/1.2/1.3/1.4
I Gotchu Fam
- Shield Scaling: 0.5/0.5/0.5/0.55/0.6 → 0.2/0.22/0.24/0.26/0.28
Surprising Rotations
- Initiative: 10 → 13
- Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 1.5/1.56/1.8/1.95/2.1
Press X for Doubt
- Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.5/0.55/0.6/0.65/0.7
Outplay
- Initiative: 11 → 10
- Damage Scaling: 1.1/1.1/1.21/1.21/1.32 → 1.8/1.98/2.16/2.34/2.52
Boom Headshot!
- Damage Scaling: 1/1/1.1/1.1/1.2 → 1/1.1/1.2/1.3/1.4
- Bonus Damage Scaling: 0.3 → 0.1
Ding! Ding! Ding!
- Damage Scaling 0.2/0.2/0.22/0.22/0.24 → 0.11/0.12/0.13/0.14/0.15
Spray and Pray
- Initiative: 10 → 12
- Damage Scaling: 0.4/0.4/0.44/0.44/0.48 → 0.15/0.17/0.18/0.2/0.21
Exploit Weakspot
- Initiative: 8 → 9
- Damage Scaling: 1/1/1.1/1.1/1.2 → 1.5/1.65/1.8/1.95/2.1
- Bonus Damage Scaling: 1 → 1.2
Killstreak
- Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.35/0.39/0.42/0.46/0.49
Tryhard
- Initiative: 9 → 13
- Shield Scaling: 0.3/0.3/0.33/0.33/0.36 → 0.1/0.11/0.12/0.13/0.14
Cheese Strat
- Initiative: 12 → 13
- DamageScaling: 0.7/0.7/0.77/0.77/0.84 → 0.3/0.33/0.36/0.39/0.42
1v1 Me Bro
- Initiative: 9 → 10
- Number of hits: 1 → 4
- Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 0.6/0.66/0.72/0.78/0.84
Last Bullet
- Initiative: 10 → 12
- Damage Scaling: 1/1/1.1/1.1/1.2 → 1/1.1/1.2/1.3/1.4
1v5
- Initiative: 10 → 13
- Damage Scaling: 0.4/0.4/0.44/0.44/0.48 → 0.45/0.5/0.54/0.59/0.63
Leeroy Jenkins
- Initiative: 12 → 9
- Damage Scaling: 1.1/1.1/1.2/1.2/1.3 → 0.56/0.6/0.67/0.72/0.78
Moment 37
- Initiative: 8 → 12
- Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.6/0.66/0.72/0.78/0.84
360 No Scope
- Initiative: 8 → 12
- Targeting: Random → Priority
- Damage Scaling: 1/1/1.1/1.1/1.2 → 1.2/1.3/1.4/1.56/1.68
Rage Mode
- Initiative: 9 → 11
- Damage Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.4/0.44/0.48/0.52/0.56
- Shield Scaling: 0.6 → 0.4
Silence the Haters
- Initiative: 8 = 14
- Damage Scaling: 1/1/1.1/1.1/1.2 → 0.7/0.77/0.84/0.91/0.98
Troll the Newb
- Initiative: 8 → 9
- Damage Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.35/0.39/0.46/0.49
Countertilt
- Initiative: 11 → 12
- Shield Scaling: 1.5/1.5/1.65/.165/1.8 → 0.7/0.77/0.84/0.91/0.98
Teabag
- Initiative: 9 → 10
- Damage Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.9/0.99/1.08/1.17/1.26
FF Pls
- Initiative: 9 → 10
- Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.3/0.33/0.36/0.39/0.42
Tipping the Enemy
- Initiative: 10 → 9
- Damage Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.2/0.22/0.24/0.26/0.28
Salt Shaker
- Initiative: 11 → 14
- Damage Scaling = 0.7/0.7/0.77/0.77/0.84 → 0.6/0.66/0.72/0.84
Rent Free in yo Head
- Initiative: 9 → 10
- Damage Scaling: 1.3/1.3/1.43/1.43/1.56 → 2/2.2/2.4/2.6/2.8
GGEZ
- Initiative: 9 → 12
- Shield Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.3/0.33/0.36/0.39/0.42
Solo Kill
- Initiative: 9 → 12
- Damage Scaling: 1.5/1.5/1.65/1.65/1.8 → 2/2.2/2.4/2.6/2.8
Shake it Off
- Initiative: 9 → 10
- Heal Scaling: 0.8/0.8/0.88/0.88/0.96 → 0.5/0.55/0.6/0.65/0.7
Insult to Injury
- Initiative: 6 → 12
- Damage Scaling: 1/1/1.1/1.1/1.2 → 2/2.2/2.4/2.6/2.8
Inspirational Quote
- Heal Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.4/0.44/0.48/0.52/0.56
Pep Talk
- Initiative: 7 → 10
- Heal Scaling: 0.6/0.6/0.66/0.66/0.72 → 0.6/0.66/0.72/0.78/0.84
Anchor the Team
- Heal Scaling: 1/1/1.1/1.1/1.2 → 0.8/0.88/0.96/1.04/1.12
Here, Carry Pants
- Initiative: 15 → 12
- Heal Scaling: 0.5/0.5/0.55/0.55/0.6 → 0.15/0.17/0.2/0.21
Team Spirit
- Initiative: 13 → 14
- Shield Scaling: 0.7/0.7/0.77/0.77/0.84 → 0.3/0.33/0.36/0.39/0.42
Reminder: The icons are placeholders and are not final.
Small 0.2.1 Bug Fixes
- Gear Visuals now properly update during the first login, it is no longer necessary to relog
- Match Log properly shows the damage dealt
- Small animation and vfx fixes